Click on the KeyShot folder and then click Open.In the file browser that opens browse to the KeyShot folder you saved in step 2.Go to Edit, Preferences and click the Plugin button in the left-hand menu.Save the KeyShot folder on your device. The same tool can do various operations when used with modifier keys (Alt, Ctrl, Shift) or various mouse buttons.The KeyShot Plugin installer window will appear. After downloading, double-click the installer (.dmg) file.Click on the KeyShot folder and then click OK.In the file browser that opens browse to C:\Program Files\KeyShot\Plugins\C4D (or C:\Users\\AppData\Local\KeyShot\Plugins\C4D).Click on Add Folder… at the bottom of the plugin menu.
Thus we strongly recommend everyone using Cinema 4D 10 to upgrade to 10.1. With Cinema 4D 10.1 a lot of the issues have been fixed. When Maxon shipped Cinema 4D 10.0, the FBX exporter was severly broken. c4d files directly, Unity behind the scenes lets Cinema 4D convert its files to FBX. c4d file and Cinema 4D is not open yet it will take a short while to launch it but afterwards importing. Unity then communicates with Cinema 4D to convert the.
When Unity imports a Cinema 4D file it will automatically install a Cinema 4D plugin and launch Cinema 4D in the background. To maximize import speed when importing Cinema 4D files: go to the Cinema 4D preferences ( Edit->Preferences) and select the FBX 6.0 preferences.Unity will now automatically import the fbx file. Place the exported fbx file in the Unity project’s Assets folder.wont display or that pressing the submit button may not create a job. In Cinema 4D choose File->Export->FBX 6.0 Script Jobs use the Cinema 4D Batch plugin and do not force a particular render.If you don’t have Cinema 4D installed on your machine but want to import a Cinema 4D file from another machine, you can export to the FBX format, which Unity imports natively: You need to have at least Cinema 4D version 8.5 installed to import.If you don’t bake your IK prior to importing into Unity, you will most likely only get animated locators but no animated bones. If you are using IK to animate your characters in Cinema 4D, you have to bake the IK before exporting using the Plugins->Mocca->Cappucino menu. Unity does not import Point Level Animations (PLA) at the moment. Animations FK (IK needs to be manually baked).Materials with Texture and diffuse color.Pivot points and Names are also imported.
All objects with position, rotation and scale.c4d file, Unity will automatically update whenever you save. To see your model in Unity, simply drag it from the Project View into the Scene View. THe perfect Format to use it in C4D (importation) is Obj, FBX. When you switch back into Unity, the scene is imported automatically and will show up in the Project View. c4d file in your project’s Assets folder.